
Game Design Documentation
Documentation is always important.

The sixth mission: Calm in the Chaos
The final mission of the Main Story Quest. Jordan has found his way.

The fifth mission: A Moment of Calm
This is where Jordan asserts his own choices and builds his confidence.

The fourth mission: Letting Go of Guilt
Jordan learns to cope.

The second optional branch: The Brass Quarter
Jordan and his friends learn more about themselves.

The Third Mission: Torn Between Two Worlds
Jordan begins to learn about himself.

The first optional branch: Archibald’s Workshop
Wherein we meet Jordan’s Great Uncle Archibald.

Second Mission: Morning of the Big Game
This is where we meet Jordan’s parents.

We have a gray-box prototype. :)
Meeting Jordan and his friends.

In Search of a Voice
Comparison of version 1 and 2 of the prologue.

The overall process
An explanation of our overall process

Latest update of game
Overall update of game up to this point

It has been a bit…
This is a picture of our inner children working together. LOL

Crafting mechanic (components, tools, techniques)
Iteration, iteration, iteration.

Crafting mechanic and how it fits into the gameplay…again.
Iteration, iteration, iteration. So many flaws so little time. Here I go with yet another iteration on the crafting mechanic.

Wise Remorse and Shame
Wise Remorse and Shame are two distinct responses to having done something that conflicts with one’s values or the values of a group. Though they can both involve feelings of guilt or regret, they differ significantly in how they affect self-perception, emotional regulation, and the potential for growth.

Designing to Create a Sense of Competence
Chaos can undermine an individual’s sense of competence by disrupting established routines, generating uncertainty, and creating an environment in which previously reliable skills and strategies may no longer suffice.

Research: Crafting Systems, DQXI
In Dragon Quest XI: Echoes of an Elusive Age, the crafting system centers around the Fun-Size Forge, a portable blacksmith-like tool that lets you create and upgrade weapons, armor, and accessories.

About the title: Airships and Submarines
The title Airships and Submarines serves as a poignant metaphor for divorced parents as seen through the eyes of a child.

Redo Two: Single-Player Breath-Powered Fan Crafting Mechanic
I think that this mechanic needs to be single player. The idea of a team is nice but it is important that the game be played alone.